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Potion

Let your Pet throw splash potions — buffs for you, debuffs for your enemies.

The Potion skill turns your Pet into a field alchemist. The skilltree grants, per level, which splash potions the Pet may throw — its arsenal — and gives each one its own cooldown. The Pet throws from real potions in its Backpack and aims each one automatically:

  • Helpful potions (Healing, Strength, Speed, Fire Resistance, Night Vision, Regeneration, Water Breathing, …) are thrown at you.

  • Harmful potions (Harming, Poison, Weakness, Slowness) are thrown at the enemy your Pet is fighting.

The Pet picks the most useful potion for the moment — an emergency heal outranks an attack, which outranks a buff — and throws one per second at most, so it never empties its cooldowns all at once. It only throws while it is spawned, you are online and within 16 blocks, and it has a clear line of sight to the target — it won't waste a potion against a wall.

The Pet is never caught in its own splash, and you are never hit by a harmful potion your Pet throws at an enemy, even if you are standing right next to it. The Pet throws the actual bottle you stocked, so its strength and duration are whatever you provide — stock Splash Healing II and it throws Healing II. A grant is matched by effect, not exact tier: a "Healing" grant is satisfied by any healing splash potion you put in the backpack.

Who gets hit

Harmful potions follow your Pet's behaviour mode (set in the pet menu, /pet) — the same setting that decides what your Pet attacks:

Behaviour
Harmful potions thrown at…

Friendly

nobody — the Pet only throws helpful potions at you

Normal

a mob once it attacks you or your Pet

Aggressive

nearby hostile mobs, on sight

Raid

monsters, following raid targeting

Farm

the animal your Pet is farming

Duel

the duel opponent

Stocking potions

By default the Pet needs the actual splash potion in its Backpack to throw it — granting a potion in the skilltree only permits it. Each throw consumes one bottle. When a permitted potion has run out, the Pet skips it and reminds you to restock. This pairs naturally with Backpack: give the Pet one and keep it stocked with the potions you want it to use.

Grant the Materialize upgrade (materialize) to remove the stock requirement — the Pet then conjures its permitted potions out of thin air, with an empty backpack (using the exact variant named in the grant). This makes a good high-level reward, mirroring the gathering skills' No tool required.

Settings

Setting
Key
Type
Meaning

Potions

potions

list

The potions this level adds to the arsenal — each an entry (see below).

Materialize

materialize

boolean

When true, the Pet throws its permitted potions with no backpack stock.

Each entry in potions has two fields:

Field
Type
Meaning

type

potion

The permitted potion, e.g. minecraft:healing. Any stocked splash potion of that effect satisfies it (Healing I, II, …); the editor lists every potion your server knows.

cooldown

integer

Seconds between throws of this potion.

The potion list in the editor is read live from your server, so any potions added by data packs or mods appear automatically — nothing is hardcoded. Grants are cumulative: a potion added at one level stays available at every level above it.

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