> For the complete documentation index, see [llms.txt](https://wiki.mypet-plugin.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.mypet-plugin.com/setup-guide/getting-started/systems/hunger-system.md).

# Hunger-System

The Hunger-System is based on saturation. The saturation is a value between **1** and **100**, where **100** is the best and **1** is the worst. After a period of time (can be set with the `MyPet.HungerSystem.Time` setting) the saturation decreases and affects other stats of your pet.

### Hitpoints On Respawn

When a pet respawns it won't have full hitpoints when the *Saturation* is below **90**. This table shows how much the saturation affects the hitpoints on respawn:

| Hunger-Points | Hitpoints on respawn      |
| ------------- | ------------------------- |
| 100–91        | **full** Hitpoints        |
| 90–81         | **90%** of max. Hitpoints |
| 80–71         | **80%** of max. Hitpoints |
| 70–61         | **70%** of max. Hitpoints |
| 60–51         | **60%** of max. Hitpoints |
| 50–41         | **50%** of max. Hitpoints |
| 40–31         | **40%** of max. Hitpoints |
| 30–21         | **30%** of max. Hitpoints |
| 20–11         | **20%** of max. Hitpoints |
| 10–2          | **10%** of max. Hitpoints |
| 1             | **1** Hitpoint            |

### Skills Affected By Hunger

#### [Beacon](/setup-guide/skilltree-creation/creating-custom-skilltrees/skills/beacon.md)

Lower saturation results in a lower range of the beacon effect.

#### [Ride](/setup-guide/skilltree-creation/creating-custom-skilltrees/skills/ride.md)

Lower saturation results in your pet running slower while riding it.


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