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Hunger-System

The Hunger-System is based on saturation. The saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a period of time (can be set with the MyPet.HungerSystem.Time setting) the saturation decreases and affects other stats of your pet.

Hitpoints On Respawn

When a pet respawns it won't have full hitpoints when the Saturation is below 90. This table shows how much the saturation affects the hitpoints on respawn:

Hunger-Points
Hitpoints on respawn

100–91

full Hitpoints

90–81

90% of max. Hitpoints

80–71

80% of max. Hitpoints

70–61

70% of max. Hitpoints

60–51

60% of max. Hitpoints

50–41

50% of max. Hitpoints

40–31

40% of max. Hitpoints

30–21

30% of max. Hitpoints

20–11

20% of max. Hitpoints

10–2

10% of max. Hitpoints

1

1 Hitpoint

Skills Affected By Hunger

Beacon

Lower saturation results in a lower range of the beacon effect.

Ride

Lower saturation results in your pet running slower while riding it.

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