Hunger-System
The Hunger-System is based on saturation. The saturation is a value between 1 and 100, where 100 is the best and 1 is the worst. After a period of time (can be set with the MyPet.HungerSystem.Time setting) the saturation decreases and affects other stats of your pet.
Hitpoints On Respawn
When a pet respawns it won't have full hitpoints when the Saturation is below 90. This table shows how much the saturation affects the hitpoints on respawn:
100–91
full Hitpoints
90–81
90% of max. Hitpoints
80–71
80% of max. Hitpoints
70–61
70% of max. Hitpoints
60–51
60% of max. Hitpoints
50–41
50% of max. Hitpoints
40–31
40% of max. Hitpoints
30–21
30% of max. Hitpoints
20–11
20% of max. Hitpoints
10–2
10% of max. Hitpoints
1
1 Hitpoint
Skills Affected By Hunger
Beacon
Lower saturation results in a lower range of the beacon effect.
Ride
Lower saturation results in your pet running slower while riding it.
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