Permissions
Every MyPet permission node, what it grants, and its default.
MyPet uses standard Bukkit permission nodes, so any permission plugin (LuckPerms, etc.) can manage them. This page lists every node, what it grants, and its default, grouped by who it's meant for.
How defaults work
Each node has one of two behaviours out of the box:
Bundled into
mypet.player— granted to normal players automatically when you give a group themypet.playerbundle. This is the everyday player toolkit.default: op— only operators (or players you grant it to explicitly) have it. All admin and bypass nodes areop-only, so ordinary players never get them by accident.
Two umbrella nodes cover the common cases:
mypet.player— the normal-player bundle (see Player permissions).mypet.admin— the full admin bundle; grants every admin, bypass, and storage node listed under Admin permissions.
Grant the umbrella for convenience, or grant individual child nodes for least-privilege setups.
Player permissions
The mypet.player bundle
Granting mypet.player gives a player the standard toolkit:
mypet.leash.*
Leash (tame) every pet type.
mypet.command.respawn
/petrespawn
mypet.command.release
/petrelease
mypet.command.capturehelper
The CaptureHelper.
mypet.command.name
/petname
mypet.command.name.color
Use colours in pet names.
mypet.command.name.format
Use formatting tags (bold, italic, …) in pet names.
mypet.command.options
The MyPet options command.
mypet.command.trade.offer.*
Offer any pet type for trade.
mypet.command.trade.receive.*
Receive any pet type in a trade.
mypet.command.list
/petlist (own pets).
Other player command nodes (mypet.command.switch, mypet.command.store, mypet.command.info.other) are declared separately and can be granted as needed.
Pet menu buttons (/pet)
Some buttons in the /pet menu are shown only to players with a matching node. These nodes are not in the mypet.player bundle and are not declared by the plugin, so they are default: op — grant them explicitly to show the button to normal players.
mypet.command.call
Call
mypet.command.stay
Stay
mypet.command.sendaway
Send away
mypet.command.trade
Trade (also required to appear in another player's trade-target list)
mypet.command.chooseskilltree
Choose skilltree
mypet.command.behavior
Behavior (only when the pet has the Behavior skill)
mypet.command.pickup
Pickup (only when the pet has the Pickup skill)
mypet.command.inventory
Backpack (only when the pet has the Backpack skill)
These nodes only control the menu buttons; the matching slash commands do not check them. The Rename, Switch, Release, and Store buttons use the command nodes listed above (mypet.command.name, mypet.command.switch, mypet.command.release, mypet.command.store).
Extended permissions
Extended permissions are not part of the mypet.player bundle — grant them explicitly to unlock the matching capability. This lets you sell/gate features per rank.
mypet.extended.feed
Declared by the plugin, but currently has no effect — nothing checks it.
mypet.extended.equip
Equip pets.
mypet.extended.beacon
Open the beacon GUI.
mypet.extended.toolbox
Open the Toolbox skill's workstations (/pettoolbox and the /pet menu's Toolbox button).
mypet.extended.inventory
Open the pet's inventory (backpack).
mypet.extended.ride
Mount pets.
mypet.extended.ride.fly
Fly the pet while riding.
mypet.extended.control
Control (walk) pets.
mypet.extended.pickup
Enable item pickup.
mypet.extended.behavior.friendly
Use the friendly behavior.
mypet.extended.behavior.aggressive
Use the aggressive behavior.
mypet.extended.behavior.farm
Use the farm behavior.
mypet.extended.behavior.raid
Use the raid behavior.
mypet.extended.behavior.duel
Use the duel behavior.
Per-pet-type nodes
mypet.leash.* and the trade wildcards each expand into one child node per pet type, registered automatically at runtime — including pet types added by third-party plugins. Grant a single type instead of the wildcard to restrict players to specific mobs:
mypet.leash.<PetType>
Leash only that pet type (e.g. mypet.leash.Wolf).
mypet.command.trade.offer.<PetType>
Offer only that pet type for trade.
mypet.command.trade.receive.<PetType>
Receive only that pet type in a trade.
<PetType> is the internal type name (e.g. Wolf, Creeper, Creaking).
Experience multipliers
When the PERMISSION experience modifier is enabled in the config, a player's pet earns bonus experience based on a mypet.experience.multiplier.<percent> node. Any positive integer works, and the highest matching node wins — the declared examples below are just presets.
mypet.experience.multiplier.125
+25% experience (1.25×).
mypet.experience.multiplier.150
+50% experience (1.50×).
mypet.experience.multiplier.175
+75% experience (1.75×).
mypet.experience.multiplier.200
+100% experience (2.00×).
mypet.experience.multiplier.225
+125% experience (2.25×).
mypet.experience.multiplier.250
+150% experience (2.50×).
The <percent> is applied as percent / 100, so .183 → 1.83× and .50 → 0.5× (halved). If the modifier is disabled or the owner is offline, experience passes through unchanged.
Storage limit
The number of pets a player may store is capped by their highest mypet.petstorage.limit.<X> node.
mypet.petstorage.limit.<X>
Store up to X pets. X must be ≤ the mypet.Max-Stored-Pet-Count config value.
mypet.petstorage.limit.*
default: op · granted by mypet.admin · store the configured maximum (unlimited tier).
See Pet Storage for the full explanation.
Pet shops
Neither node is in the mypet.player bundle; both are default: op.
mypet.shop.access.<shopname>
Open the shop <shopname> with /petshop <shopname>. Grant mypet.shop.access.* for every shop.
mypet.shop.storage
Buy a pet while you already have an active pet. Without it, the purchase is refused until your current pet is stored or released.
See pet-shops.yml for defining shops.
Skilltree access
A skilltree can require a permission before a player may use it. The node is derived from the skilltree (or the value of its permission requirement):
mypet.skilltree.<name>
Access the skilltree <name> (when it has a permission requirement).
See Skilltrees and the skilltree Requirements.
Admin permissions
The mypet.admin bundle
mypet.admin (default: op) is an umbrella node that grants every admin, bypass, and storage node below. Grant it for full admin capability, or grant individual children for least-privilege delegation.
/mypet subcommands
mypet.admin.editor
/mypet editor — open the web editor.
mypet.admin.reload
/mypet reload
mypet.admin.ticket
/mypet ticket
mypet.admin.update
/mypet update
/petadmin subcommands
mypet.admin.clone
clone
mypet.admin.create
create
mypet.admin.exp
exp
mypet.admin.exprate
exprate
mypet.admin.info
info
mypet.admin.name
name
mypet.admin.npc
npc
mypet.admin.purge
purge
mypet.admin.remove
remove
mypet.admin.respawn
respawn
mypet.admin.skilltree
skilltree
mypet.admin.switch
switch
Acting on other players' pets
These let a moderator run standard pet commands targeting another player's pet:
mypet.command.info.other
/petinfo <player>
mypet.command.list.other
/petlist <player>
mypet.command.skill.other
/petskill <player>
mypet.command.inventory.other
/petinventory <player>
mypet.command.sendaway.other
/petsendaway <player>
mypet.command.shop.other
/petshop <shopname> <player> — open a shop for another player
Notification node
mypet.admin.notify
Receive in-game notifications when a web-editor session (/mypet editor) applies changes.
Bypass permissions
Bypass nodes exempt a player from a normal gameplay restriction. All are default: op and are granted by the mypet.admin bundle, so existing admins are unaffected.
mypet.bypass.skilltree
Skip automatic skilltree assignment and the choose-only-once lock.
mypet.bypass.fee
Exempt from the skilltree switch fee (unless Skilltree.SwitchFeeAdmin is set).
mypet.bypass.death
Exempt from release-on-death and backpack-drop-on-death.
mypet.bypass.inventory
Open your own pet's backpack without mypet.extended.inventory.
mypet.bypass.creative
Use the pet backpack and pickup in Creative mode even when Backpack.OpenInCreative is disabled.
NPC nodes
Used with the MyPet-NPC Citizens integration:
mypet.npc.shop
Use a pet-shop NPC.
mypet.npc.storage
Use a pet-storage NPC.
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